What I’m working on now

So you’ve probably noticed  there hasn’t been a Project Echo blog update in a while(I was a little ambitious with the weekly update goal) I have worked on it a little, set up inheritance for characters, and trying to get my head around multithreading in the vision engine. Most of my time has been taken up with a new game I’m programming for.

The game I’m programming for is a kids game for Android. It came about when I met a game designer at the European Women in Games Conference who was looking for a programmer. It is in early stages so I won’t go into too much detail. From a programming  point of view It’s a 2D game made in Unity. I’ve worked in Unity before but never 2D . It’s great to work with an artist and designer as I can just program and not worry about finding sprites online.I’m coding in C#. It’s going quite well. I have some good gameplay basics done. I have a level builder that I’m quite happy with, it is reading information in from a text file and creating the level. This did cause some problems when first deploying to Android but changing to a TextAsset fixed that. I’ve just finished the joystick control on Android. Next thing to do is create a Game Manager. Coming  from game development degree when building a game step one was always create a Game Manger, somewhere to update the game world, manage levels , progress etc.With Unity I lot of things are done for you in the background and with changing scenes I wasn’t sure how to go about having never done it in unity before.From reading up the best approach seems to be using a Singleton class, so that ‘s what I’m working on now.

The new Unity  game is what I’m spending most of my time on now but I will still be working on Project Echo and as always looking to get a job in the games industry.Will keep updating on all.

Cheers 🙂

Katie

Sky Adventure – A 3D Adventure/puzzle game for ios iPad built using Havok Project Anarchy

Sky Adventure is an Adventure game with puzzle elements built for iPad. The game is third person and in 3D. The player explores the level solving puzzles using the items in their inventory. The levels have many physics based elements, sound effects and particle effects.
Technologies Used
C++,Lua, Project Anarchy, xCode,Visual Studio 2010, Windows, Mac, ios,Jira,Github