So this is the first game development blog for my new Project, Project Echo.
Final Year Project
I worked with Project Anarchy to develop my Final Year Project Sky Adventure .I learned so much as a developer from working with this software.Working with a 3D C++ engine and industry standards like Havok Physics and AI was a great learning tool.While this is a great software there were difficulties the software was still in beta and quite overwhelming for one person. While I was done design, UI, and some animation I am predominantly a programmer. I wasted a lot of time in the beginning trying to export models,rig models and set up lighting. In the end I ending up using assets from the Project Anarchy examples.
Goals for Project Echo
Learning from my mistakes my goals are to concentrate on gameplay and writing good code.I don’t have a plan as to publish to iOS or Android at the moment. My main goal is to be become a better programmer. Having just graduated I have found that with college project it can become all about ticking boxes and just getting something working. This is a private project I am doing to help me grow as a programmer I want it to be more quality over quantity. I want to focus on inheritance, multithreading and really efficient code.
Where to start?
Well I am working on a design document to flesh out idea and get a clear picture of the game . Having made a game with Project Anarchy before I now have a much better idea of what I can do with the software, this will make designing the game I lot easier this time.
I ‘ll try and update once a week 🙂