So this is the first game development blog for my new Project, Project Echo.
Final Year Project
I worked with Project Anarchy to develop my Final Year Project Sky Adventure .I learned so much as a developer from working with this software.Working with a 3D C++ engine and industry standards like Havok Physics and AI was a great learning tool.While this is a great software there were difficulties the software was still in beta and quite overwhelming for one person. While I was done design, UI, and some animation I am predominantly a programmer. I wasted a lot of time in the beginning trying to export models,rig models and set up lighting. In the end I ending up using assets from the Project Anarchy examples.
Goals for Project Echo
Learning from my mistakes my goals are to concentrate on gameplay and writing good code.I don’t have a plan as to publish to iOS or Android at the moment. My main goal is to be become a better programmer. Having just graduated I have found that with college project it can become all about ticking boxes and just getting something working. This is a private project I am doing to help me grow as a programmer I want it to be more quality over quantity. I want to focus on inheritance, multithreading and really efficient code.
Where to start?
Well I am working on a design document to flesh out idea and get a clear picture of the game . Having made a game with Project Anarchy before I now have a much better idea of what I can do with the software, this will make designing the game I lot easier this time.
I ‘ll try and update once a week 🙂
One thought on “Project Echo – Game Dev Blog 1”
That is really amazing good on you, I was wondering if you every been to a globe game jam and if not you should! I am a audio guy but I’m trying to dabble in code and I know I have learned so much from the game jams I have been to and they have been great for networking with like minded people any way keep up the good work and if you ever need any audio for your games let me know it’s what I love to do.